I’m a big fan of Justice League Unlimited and today I want to look at a team from one of my favorite episodes, “Patriot Act” episode seven from season three. All seven characters are available in the new Justice League Unlimited set and they all have the Seven Soldiers keyword. In this episode, Green Arrow and some other non-super powered members are attacked by General Eiling. The team is based on the team that first appeared in Leading Comics from way back in 1941. It consists of :
JLU031b Crimson Avenger 30pts
JLU042 Green Arrow 60pts
JLU047 Speedy 45pts
JLU048 Vigilante 40pts
JLU054e S.T.R.I.P.E 35pts
JLU055e Stargirl 30pts
JLU034 Shining Knight w/Team Up 34.01 50pts
First, let us take a look at the new Team Up mechanic :
After revealing forces, you may replace a game element’s default card with an alternate card. You can’t choose a Team Up card if any characters on your starting force share a name.
We are lucky that Shining Knight has a Team Up card of this very episode.
This Team Up grants the team a minimum attack roll of 7 if all our team members are on the map and the Outsiders TA! You can’t really do better for a free bonus based on your theme.
On paper, the team looks great. It is a +7 Seven Soldiers keyword named theme team which will give you access to five theme team Probability Controls. Two characters start with Leadership and all seven have the new Justice League Unlimited trait :
JUSTICE LEAGUE UNLIMITED: At the beginning of your turn, roll a d6. 6: Remove an action token from another friendly character with the Justice League keyword that’s 100 points or less.
This will be a great help since we have four characters without Willpower. With seven chances to activate the trait plus multiple Leaderships we have a great chance of keeping our force untokened. The team also sports three Perplexes and coupled with the Outsiders TA granted from the Team Up should be able to hit plenty of attacks. Additionally, the team is quite mobile and has some good tricks which can give the opponents Immobile or keep them tokened.
The last ten points can be used in several ways. I personally like the Reality Gem on Vigilante to grant him Perplex and Telekinesis. I mean his lasso could be TK right? Otherwise, if you want to go Golden Age then the Justice League ATA is a good choice.
Justice League |
Keywords: Justice League A character using this team ability modifies its defense value by +1 when attacked by a character possessing Wing, Sharpshooter, Indomitable, or Giant combat symbols. |
1 Points |
Since Wing, Indomitable and Giant symbols are still pretty common these days the bonus should come into play alot.
The team also has access to some nice tricks that can throw a wrench into your opponent’s plans. Crimson Avenger can use his Knockout Gas trait to give opposing characters action tokens if they occupy or are adjacent to his Smoke Cloud markers. Vigilante can lock down groups of characters with his “Gonna Lasso Me Up Some Bad Guys” special attack power. When he hits, he can choose to deal no damage, but give the hit target and all opposing characters adjacent to it an action token and they gain Immobile. Stargirl can use her “Starlight Snares” trait to give a hit standard opposing character Immobile as well.
As far as playing the team, you will want to keep Green Arrow protected since he gets bonuses based on his teammates being KO-ed. Shining Knight and Crimson Avenger can handle the close combat and you have a variety of ranged options.
I will report back on how the team performed as soon as I have a chance to play it. Remember it’s all about having fun!